Yesterday I ran the Dungeon Crawl Classics (DCC) RPG, by Goodman Games, for the family. DCC is a new system with streamlined d20 mechanics that is a stylistic throwback to 1970’s-era D&D, right down to the rulebook artwork. I will describe features of the system as I retell our game sessions.
DCC strongly encourages groups to begin a campaign with a technique they call “the funnel.” Each player randomly generates 2-4 level 0 characters–a motley assortment of clowns, ne’er-do-wells, wannabes and zeroes–who are then thrown into a beginning adventure. A high body count is expected and characters who survive the funnel (if any) attain 1st level and can then choose a class. Humans can select from Warrior, Thief, Wizard and Cleric, while demi-humans are forevermore Dwarf, Elf or Halfling (i.e., race as class).
Links to reviews of the system can be found at the Goodman Games website. Next, our zeroes start out on their lives (often brief) of adventure.
Before leaving Dead Snows, Cetan inquired on the sheep snatching in the upper pastures to see about claiming a reward from the green dragon that he, Nongo, and Brother Logan slew a week or so earlier before meeting the rest of the group and the merchant’s mission. Apparently sheep are still disappearing, so some other evil force is at work.
The group joined the caravan heading to Sundabar in the morning. It was around the 22nd day of Eleint, with an 8 day journey planned with arrival just prior to the Harvestide holiday. Cetan ran into an old drinking pal, the fighter Vidar (Mark Z.). Vidar said he would join the group for the time being. Morgyn met with the Argent Legion who would escort the caravan, but a messenger appeared with official documents say that the Silver marches were at war with the orc tribes, and the Argent Legion rode off to Adbar. The caravan leader, Fuad, accepted the group into the 13 wagon caravan (with several prospectors on foot and some sheep herders) and Morgyn volunteered to scout up ahead.
On the first day of travel, the caravan crossed the Icespear river bridge, and Morgyn averted a pit trap off the trail leading to the Forked Road. Later upon investigating a foul upwind odor, he stumbled across a lair entrance in the form of a smelly ground hole. The caravan reaching the Forked Road and camping for the evening, most of the group opted to go back and investigate the hole in the ground. Vidar and Drungar stayed behind.
A 30 foot shaft of wet rough rocks and roots was descended, with Brother Logan bouncing down the last 20 feet or so and needing to heal himself. A sloped wide and short lozenge type stone opening was traversed that led to a larger cavern. A magically lit stone was thrown ahead giving the impression of a 60 foot wide and at least 100 foot deep area sloping down. Tarena and Morgyn spotted Otyughs within. The group would have left at this point, but Nongo charged in to kill them. He briefly ended up in the embrace of one, whcih he killed with the help of Tarena’s flaming sphere spell. The remaining two rushed into battle after taking ranged damage. Tarena and Cetan killed one, while Brother Logan and Morgyn killed the other. Morgyn and Nongo had both been bit by the diseased mouths of the Otyughs, but both made their Fortitude saves.
At the end of the cavern, a cave-in was investigated. Cetan and Morgyn climbed through to the other side into a chamber (not a natural cavern) with a doorway and longer hallway beyond. They came across some treasure in that chamber and a gas trapped chest, which Morgyn narrowly disabled (thanks to his masterwork thieves tools). It surely had the capacity to kill Cetan and Morgyn had he failed. They transferred some of the silver pieces, 9 potions, and 3 scrolls into a sack, as well as taking a small metal shield, bow, and crossbow back through the narrow hole as sounds of something approaching was heard in the hallway beyond the chamber.
The caravan continued. A stampeding herd of Rothe was diverted by Vidar getting trampled a bit, and spells from Tarena and Cetan (calm animal and grease). In the distance, Morgyn spied two Worgs that had been pursuing the Rothe herd. They turned away from the caravan and disappeared from view behind the hills.
About halfway to Sundabar (prior to the trail to Newport) they ran into some locals who relayed a rumor of a dungeon uncovered outside their village by an earthquake. The caravan continued on and the group entered Sundabar. Vidar visited the Hall of Vigilance and was told there wasn’t a massive orc invasion or war (at this time). Cetan went about appraising the treasure from the most recent and last adventures, trading in several scrolls in order to get “identify” cast on the other items. He also sold some of the other loot, and the other people in the party went about buying items. Cetan also researched the ruins from the first adventure and discovered that it may be an old abbey of Selune that had been taken over by a cult of Shar before its destruction. The group also received a charter to investigate some disappearances north of the city for 100gp each, which is where we will begin next session.
Quick recap of events from the March session. (Nongo, Tark, Cetan, Terana)
The group had packed up the goods into the wagon and begun the track back towards Dead Snows, along with the freed dwarf prospector Throed. Morgyn (Rich) volunteered his horse for the wagon and scouted on foot as the party made its way back along the original route.
Things were going fine until the scene of the ambushed merchant’s wagons was approached. The group encountered a hungry scavenging giant stag beetle.. The beetle dodged the entangling druidic powers of Tarena (Michele), and in combat tore through the horse of Nongo (JT) throwing him to the ground. That had the group rightfully worried. Nongo bounced up in a rage and into the fight. General battle was joined. The first beetle was soon put down by blade and spell but was joined by 3 additional beetles in the area. Tarena used an entangle scroll, Cetan (Markus) a grease spell, and many crossbow and bow shots were fired amidst the chaos. In the end John, Paul, Ringo and George were dispatched, Nongo collapsed from his wounds as his rage wore off, but Tarena and Cleric Brother What? (Mark K) healed him back to consciousness. During the battle a group of roughly 17 orcs had been spotted by Morgyn about a half mile away moving north towards the mountains. They ignored the group and appeared to have some wounded among them.
Following the battle, the group sought out the beetle lair. In a small wooded glen a cave was located. Some old remains were discovered of a human and halfling within the cave, along with a sizable amount of treasure. The group made it back to Dead Snows arriving late at night and staying at the inn within the town walls, with Morgyn taking his leave until the next day.
The following morning, the group went to visit the salt merchant to return the recovered supplies and collect reward. Cran Frinch however had left shortly after the group departed Dead Snows on the the adventure. The group was left to haggle with his assistant and came out with half the money of the salt and the wagon, with promise of the other half if they return a week later. Anxious to purchase items of great value and to sell some of the treasure, the group decided to tag along with the next caravan to Sundabar. It was perhaps ordained that such a caravan was leaving for Sundabar the next day.
SESSION 2 (for JT/Nongo)
PCs present: Tark, Nongo, Morgan, Cetan
The party had burst out of the old chapel into the exposed cellar of the ruins and fought off the gnoll ambush quite handily and also with the aid of a stranger (Morgan), who came to the group’s aid.
The meager treasure of the gnolls was quickly gone over, and the decision was made to investigate what appeared to be the gnoll lair, that doorway at the base of the earthen ramp where the previous night’s battle had been waged. The group descended along a sloping and at times stepped corridor to a guard room and then a turn left continuing as before but deeper into the mountain. Two large but damaged doors led to a long, tall, hall with rubble and a statue initially thought to be a gnoll waiting in an alcove. The group continued down stairs at the far end of the hall to another room. This chamber had a very high ceiling, like an old construction shaft. There was also a very deep, unexplored, square pit opening the group crossed via a plank to an alcove and concealed door beyond.
At this point the concealed curtain of leather led into a more roughly hewn or mined space. The group found some of the stock of the salt merchant Gran Frinch in the second room and some other items. The space beyond was the gnoll common room. Our cleric (Tark) turned a gnoll zombie chained to the floor in a side passage and just beyond a conflict in a prisoner holding area erupted. The party interceded in a human and dwarf fighting in chains with 2 orc prisoners. The group killed the orcs. Around this time the group was also dealing with another evil presence. Beyond a partition on the other side of the common area, an obscuring mist and darkness were penetrated and an evil shrine with the spell casting head of an animated undead gnoll shaman needed to be overcome. This was eventually accomplished.
Hostilities subsided, there was a questioning of the human and dwarf held in the store room. The dwarf identified himself as a prospector named Throed. The human man identified himself as Hiraz Ganoch, Frinch’s partner, when aggressively questioned by the group. During the group going through the store room, Hiraz fled, was shot at and kicked the plank into the deep pit as he ran out of the dungeon. The group has some of his belongings, included a rough map and some coins wrapped in an oddly patterned cloth.
A wagon wheel was found in the storage room to repair one of the wagons found along the way to the ruins. The group decided at this point to return to town with the goods, and not search the other entrances around the inside of the ruins. We left off with the beginning of that trip back. Throed has joined the group until you get back to the village of Deadsnows.