Yesterday I ran the Dungeon Crawl Classics (DCC) RPG, by Goodman Games, for the family. DCC is a new system with streamlined d20 mechanics that is a stylistic throwback to 1970’s-era D&D, right down to the rulebook artwork. I will describe features of the system as I retell our game sessions.
DCC strongly encourages groups to begin a campaign with a technique they call “the funnel.” Each player randomly generates 2-4 level 0 characters–a motley assortment of clowns, ne’er-do-wells, wannabes and zeroes–who are then thrown into a beginning adventure. A high body count is expected and characters who survive the funnel (if any) attain 1st level and can then choose a class. Humans can select from Warrior, Thief, Wizard and Cleric, while demi-humans are forevermore Dwarf, Elf or Halfling (i.e., race as class).
Links to reviews of the system can be found at the Goodman Games website. Next, our zeroes start out on their lives (often brief) of adventure.